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Nuclearcraft fission reactor emerald cooling
Nuclearcraft fission reactor emerald cooling









This temperate may be determined by multiplying the Heat Variable from the fuel table, by 1.21876. Each fuel combination has a temperature at which the fusion process is most efficient. The number of coolers required by a Fusion Reactor depends on the size of the reactor and the choice of Fuels (and any changes made for the modpack being played). The processes and values described below are accurate and effective as of NuclearCraft v2.16f.įusion Reactors may only be cooled by Active Fluid Coolers. Note: Active cooling will be removed after the reactor overhaul. Further information may be found in the article on Fission Reactor.Ĭonditions: Must meet the same criteria as the matching type of cooler.

nuclearcraft fission reactor emerald cooling

The active cooler will use a maximum of 0.25 mB/t (0.5 mB/t in the upcoming v2.8) while the reactor is running. Compatible fluids are Water, Gelid Cryotheum, Destabilized Redstone, Resonant Ender, Energized Glowstone and Liquid Helium.Ĭoolant must be pumped into a Buffer from the outside, and pumped from the Buffer to the Active Fluid Cooler on the inside. Over time the coolant will be consumed and needs to be refilled. Unlike regular coolers which are crafted with other ingredients, the Active Fluid Cooler is filled with fluid coolant during operation.

nuclearcraft fission reactor emerald cooling nuclearcraft fission reactor emerald cooling

The Active Fluid Cooler is placed inside a Fission Reactor reaction chamber and provides cooling. It may be used to cool both Fission Reactors and Fusion Reactors. The Active Fluid Cooler is a block added by NuclearCraft.











Nuclearcraft fission reactor emerald cooling